---- . Using interactive games in the classroom has always been a creative way for teachers to educate children in many different subjects and at different levels. Not only do games allow children to learn through play, they reach children using many, if not all, learning styles at once.
The term “Game based learning” was originally used to define non-digital interactive games used by teachers to engage, focus and motivate learners during lessons. Times have changed a bit and as time evolves technology, technology evolves our future generations. Mark Prensky, an internationally acclaimed speaker, writer, consultant, and designer in the critical areas of education and learning has coined the term “digital natives” to refer to this technologically reliant generation. He has since redefined game-based learning and renamed it “digital game-based learning. Digital “game-based learning or GBL has become an integral part of education and each year a conference is held to discuss advances in the field and to educate educators on the products available to them. http://www.gamebasedlearning2010.com/
For a bit more information about Mark Prensky you can visit his website at http://www.marcprensky.com/default.asp.
Below is a brief introduction to the history and future of game-based learning.
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Using interactive games in the classroom has always been a creative way for teachers to educate children in many different subjects and at different levels. Not only do games allow children to learn through play, they reach children using many, if not all, learning styles at once.
The term “Game based learning” was originally used to define non-digital interactive games used by teachers to engage, focus and motivate learners during lessons. Times have changed a bit and as time evolves technology, technology evolves our future generations. Mark Prensky, an internationally acclaimed speaker, writer, consultant, and designer in the critical areas of education and learning has coined the term “digital natives” to refer to this technologically reliant generation. He has since redefined game-based learning and renamed it “digital game-based learning. Digital “game-based learning or GBL has become an integral part of education and each year a conference is held to discuss advances in the field and to educate educators on the products available to them. http://www.gamebasedlearning2010.com/
For a bit more information about Mark Prensky you can visit his website at http://www.marcprensky.com/default.asp.
Below is a brief introduction to the history and future of game-based learning.
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